Realtime Game Character - The Biker

A biker character which was a test bed for some techniques I wanted to try out.

Realtime renders from inside 3DS MAX using a mix of Laurens Corijn's Direct X shader and a proprietary anisotropic shader for the hair.

The polycount comes in around 15,000 for the character with full hair and weapon

Sam chester samchester biker body posed
Sam chester samchester body orthos new web
Sam chester samchester head orthos web